Transmute Other: This spell will cause an enemy that does not resist to be transformed into some other type of creature. Beware, the new creature could be considerably weaker or stronger than the original. There is no way to tell. Sentry: When sentry is in effect the party will not be suprised by random battles. All special battles/encounters will still be encountered. Puppet Master: Will restore a dead character to 1/10th of their maximum hit points. These characters are not truly alive but in a state of animation. They will not gain any victory points nor can they cast spells or use missile weapons. Poison Cloud Damage: Death or 1-2 x Power Range: 6 Target: Fixed Size Sight: NO Major Attack Deflector: Similar to Minor Attack Deflector but with improved targeting capabilities. Fire Storm Damage: 3-18 Range: 10 Target: Fixed Size Sight: Yes Duration: 1 x Power Finger of Death Damage: Death Range: 8 Target: Single Target Sight: Yes Duration: NA Destroy Trap: This is a duel function spell. It both destroys a traps and opens locks. The higher the power level the better the chance of success. Each portion of the spell is determined separately. Creature Summon 5: Will summon more powerful creatures than creature summon 4. Charm Foe: Creatures that do not resist will become friendly to the caster and fight for them during combat. The party will gain no victory points for any creatures that are charmed at the end of a battle. Caustic Vapor Damage: 20-25 Range: 1 x Power Target: Greater x Power Sight: NO Duration: NA Ball Lightning Damage: 30-40 x Power Range: 10 Target: Fixed Size Sight: NO Duration: NA